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CHARACTERS FOR GAMES
METAHUMAN FOR GAMES
Using Unreal Engine technology, we can use new releases for MetaHuman. Still in Early Access, this release not only brings new features to MetaHuman Creator — our cloud-based app that empowers anyone to create photorealistic digital humans, complete with hair and clothing, in minutes — but also an exciting new Mesh to MetaHuman in Unreal Engine, as well as support for the new rigging, animation, and character physics features in UE5.
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ANIMATIONS FOR SPECIAL GAMES
Mesh for MetaHuman.
The first major feature of the new MetaHuman Plugin for Unreal Engine, Mesh to MetaHuman, allows you to take your own custom facial mesh and convert it into a MetaHuman, fully equipped and ready to animate. You can further refine your character in MetaHuman Creator.
Starting with a textured mesh you created using traditional scanning, sculpting or modeling tools, Mesh to MetaHuman uses automated landmark tracking in UE5 to fit our MetaHuman topology model by matching it to a body type of yours. choose from the MetaHuman options. This modeled mesh is then submitted to the cloud, where it is combined with a more suitable MetaHuman derived from our database. This mesh is then used to drive the facial platform, while deltas from your original mesh come along for the ride.